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Supreme commander 2 units in forged alliance mod
Supreme commander 2 units in forged alliance mod











  1. #SUPREME COMMANDER 2 UNITS IN FORGED ALLIANCE MOD HOW TO#
  2. #SUPREME COMMANDER 2 UNITS IN FORGED ALLIANCE MOD MOD#
  3. #SUPREME COMMANDER 2 UNITS IN FORGED ALLIANCE MOD MODS#
  4. #SUPREME COMMANDER 2 UNITS IN FORGED ALLIANCE MOD FREE#

New units and offensive structures though, might want to segregate those into a seperate mod.

#SUPREME COMMANDER 2 UNITS IN FORGED ALLIANCE MOD MOD#

T2 shield wall? Explain please, have not tried your mod yet. Like the idea of observer towers, it something that was already in AOE2 (cirka 1998/9), but thats a different story. Cant see it working well in pvp, due to balance considerations, but might be fun for compstomps. Neat thing with the factory adjacency thing if it works. See some useful and even inventive stuff there, but some things i object to as well. You can pause the unit to stop it from looking. You can leave this unit idle it will always look for a target for restoration or repair in its reach. T1 restorer creates a unit from wreckage instead of reclaiming the wreckage. T3 Quantum gate engineer (with mass/energy production similar to a SACU except no upgrades). This can be used to reinforce the defences of a base. T3 artillery: fast firing artillery with slightly longer range than standard T2 artillery. Quantum gateway can be built on the sea bed. T3 Submarine factory (builds the T1 sub and the T3 nuclear sub) T2 mass, energy storage (to add more storage). T2 Observation tower: this can be used to support a T2 defense, so that you can see what you are killing. This comes at a cost: the more advanced the unit becomes, the more costly it will be. Building factories next to each other will give a further adjacency boost. T1, T2, T3 high-tech land factories these use higher quality materials and better production methods to create units that have better armour and better weapons based on the same basic design. To use this mod, place the file in the following folder:Ĭ:\Users\\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\ModsĪnd in skirmish, enable it using the mod manager. I've uploaded the file at (latest version):

#SUPREME COMMANDER 2 UNITS IN FORGED ALLIANCE MOD HOW TO#

I don't know how to make those, I'm better at coding. Note however, that I didn't add new graphics so the new units have existing graphics and no selection icons. Thank you.I added a few units to make the game a little bit more fun. If you submit a replay of a game played with this mod please indicate so in your replay description including what version you were using. No maps are currently offered by Eternal Conflict DLC due to technical limitations.

#SUPREME COMMANDER 2 UNITS IN FORGED ALLIANCE MOD FREE#

Feel free to provide suggestions or comments. Forged Alliance unit models were ported by the Revamp Mod group and published by THQ.

#SUPREME COMMANDER 2 UNITS IN FORGED ALLIANCE MOD MODS#

Any problems this mod or support mods may cause is your sole responsibility to resolve, although there is a pretty handy trouble shooting page on the site. This expansion requires one support mod at this time: Cerus VI's Mod Manager to function as intended. This expansion pack is not compatible multi-player unless all players have the same copy and version installed. This expansion will be updated on an irregular basis. This is an open source expansion pack for Supreme Commander 2. Have fun!ĭLC Infinite War Battle Pack is required for installation. If you are interested in the gaming upgrades described above, take a look at Eternal Conflict DLC a new mod and expansion pack for Supreme Commander 2.

supreme commander 2 units in forged alliance mod supreme commander 2 units in forged alliance mod

Finally, players have access to more over-the-top abilities such as detonate escape for the Cybran Armored Command Unit (ACU), speed overdrive for the UEF ACU and super nanites for the Illuminate ACU. Existing ineffective Supreme Commander 2 units and technologies have also been reworked to be more useful and decisive. Balance improvements have been developed (including some seen in the CBP mod) for land, air and sea. Other items introduced by Eternal Conflict include improved unit roles, balance and more technology unlocks. In many ways people wanted to see some of the elements of the Forged Alliance and Total Annihilation in Supreme Commander 2 such as heavy units, rocket bots, radar jamming, and a healthy mass extractor economy that encourages map control. Modders have offered new units and roles that previously never existed. The mod community has been strong for previous titles such as Total Annihilation and Forged Alliance. Supreme Commander 2 was published in March 2010 with the Infinite War Battle Pack following in March 2011.













Supreme commander 2 units in forged alliance mod